Forgot to hit Randomize Minerals.
I like the decoration in this one. This map was very spacious, so I had room to add a fourth.
Take note of the two spider mines in the bottom right expansion and the top left expansion.
Attachments:
Post has been edited 1 time(s), last time on Dec 30 2009, 6:54 pm by Ciara.
None.
Start Locations?....
Please report errors in the Staredit.Network forum.
>be faceless void >mfw I have no face
How balanced is it with both main and nat being accessed by a ramp?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
How balanced is it with both main and nat being accessed by a ramp?
That's actually pretty standard Zany.
I don't know what it is about this map, but I just don't like it. It still feels too tight and linear.
C, you might want to go 128x96 or 96x128 and see what you can do. Your space management is good, but it looks like your...
style if you will, is cramped by 96x96.
How balanced is it with both main and nat being accessed by a ramp?
That's actually pretty standard Zany.
I don't know what it is about this map, but I just don't like it. It still feels too tight and linear.
C, you might want to go 128x96 or 96x128 and see what you can do. Your space management is good, but it looks like your...
style if you will, is cramped by 96x96.
Tight? Maybe. Linear? No.
I think I should try a 128x96 map. It does feel a bit cramped and everything.
And comeon, there hast to be a reason you dont like it
None.
Tight? Around nats and mains yes. Linear? YES.
It's a "map based around a single path" (- Excalibur) There's one way to each base, that's it. Sure you can go around the middle thing, but it's basically the same path.
None.
Tight? Around nats and mains yes. Linear? YES.
It's a "map based around a single path" (- Excalibur) There's one way to each base, that's it. Sure you can go around the middle thing, but it's basically the same path.
Its more linear than you say it is. If T can dominate all three paths in the map, then they are obviously Boxxer or Flash.
Besides, if T could dominate all those 3 paths, they deserve to win, because there in no way they will build the turrets, goliaths, tanks, vults and mines just to dominate a path. Then they haft to do the same thing over.
And over.
If a T can do all that, then they deserve the win.
Again, you blow the map out of proportion. Its not as linear as you make it sound.
None.
Its more linear than you say it is.
Its not as linear as you make it sound.
Exposing grammar fails since '05.
Again, you blow the map out of proportion. Its not as linear as you make it sound.
Maybe not as much, but it is very close to.
For example?
The map that was recent by demon slayer:
It has 2 ways to get to the main, and you can tank the nat and get right next to their main while still easily entering it, which may not be the best thing, but it's not linear entirely. It some more options than 1 that are easy to take.
Your map? not so much. Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
That blue circle is supposed to be on the NAT above it, I wasn't paying attention.
So in conclusion:
The only way to get to each base is one, direct, LINEAR path if you have no air.
None.
The problem with this is in PvZ, zealots can kill the statis prisons and make it game over for the zerg. Two ways into a main is very bad for zerg, even if it IS blocked by a statis prison.
What you are basically saying is two ways into a main makes the map less linear? Not true at all. At least this is what your implying.
Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
Like I said, two ways into a main does
NOT make the map less linear.
None.
His map is still less linear than yours, and in a sense it does make a map less linear. You may "disagree with me, but I believe I'm right."
None.
Ill let you have the linear argument because you obviously dont understand what linear is.
But however, your saying here:
Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
That tankable nats are good?
Oh god...
None.
So your saying that all these maps:
Collapse Box
Collapse Box
Collapse Box
http://wiki.teamliquid.net/starcraft/images/f/ff/Longinus.jpg[" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(232173551)" id="image_clickable_232173551" class="image_clickable">/collapse]
[collapse=Collapse Box]
Collapse Box
Collapse Box
Suck and are linear because you cant make an unpredictable move and because they dont have two entrances into the main? You're also saying that these maps limit the player's option when entering their main?
This IS what you're implying. Read your posts and think about what they mean before you babble out stuff.
Wheres Excalibur?
None.
Don't give me links, give me images and I will then reply properly. Until then.
None.
They're links to wiki.teamliquid or whatnot. that's all that comes up.
None.
They're links to wiki.teamliquid or whatnot. that's all that comes up.
They are images. It must be your computer or something.
None.
NOW they're images, and those aren't linear. YOURS is linear. You're just not understanding what I'm saying. A 3 player map really can't be linear, neither can a four player map. The two player maps have more to it than yours and every other map on SEN, so they can't really be linear.
No it's not what i'm trying to imply. That's what might be implied to you, but I guess that's expected since I'm saying your map is linear and not the greatestmapontheworldevermadebyanyscplayerw00t. Sorry, but I see linear-ness and not in these images you posted.
BTW: <3 Pronogo
None.
Wait until excalibur replies before you scrap it. I will kill you if you scrap it before he replies because he is the God of this forum, and he'll decide. Moving on now..
None.